In this section of volumetric lighting we use a more challenging scene with a glass object. We explore how to use volumetric lighting in advanced and creative ways. We look at using a redshift shader to break up our fog making it look more realistic. We take a look at using the advanced parameters of volumetric lighting. Then we follow up with looking into how each parameter works in tandem with your scene. This lead us to tweaking some render setting to speed up our render with volumetric lighting.

An overview of Displacement in Redshift with Cinema 4D
In this video we take a look at displacement in redshift. Redshift offers an array of options when controlling how