In this section of volumetric lighting we use a more challenging scene with a glass object. We explore how to use volumetric lighting in advanced and creative ways. We look at using a redshift shader to break up our fog making it look more realistic. We take a look at using the advanced parameters of volumetric lighting. Then we follow up with looking into how each parameter works in tandem with your scene. This lead us to tweaking some render setting to speed up our render with volumetric lighting.

Rule of Thirds Podcast: Navigating the Creative Industry with Joe Keegan
Brian MacMahon sits down with Joe Keegan on the Rule of Thirds podcast to discuss how brands and clients are
